The Wudlands

[ Origins ]

— — — — — — — — — — — — — — — — —

You were born into the Wudlands with bare hands. Your blood marks you — the race that flows through your veins. Your upbringing shaped you — the stone you broke, the words you wrote, the apprenticeships you served, the trade your hands learned. This is who you are, before the road.

A placeholder silhouette of your character

A class is not something you are born with. A blacksmith master notices the way your hands know iron. A guild recognizes the cut of your work. A mentor sees something worth teaching. This is how you become more than you were.

Foundation

Race

Your race determines your natural aptitudes, resistances, and how the world perceives you before you have said a word. It is the ground you stand on — not a ceiling, but a starting point that quietly influences everything else.

Background

Former Profession

Before adventure, there was a life. A craft learned, a trade practiced, a way of moving through the world. That knowledge does not vanish when you pick up a weapon or a travelling cloak — it travels with you, shaping what comes naturally and what costs you effort.

A former blacksmith still knows how iron behaves. A former herbalist still reads the forest floor.

Earned in Play

Class

There are no classes at creation. A class is something you grow into — discovered in a guild hall, taught by a wandering master, or unlocked through deeds that draw the right eyes to you. Until then, you are simply who you are.

Seek out teachers, join guilds, find mentors. The path will open.

beta-0.73