Guide

Guide

You are a wanderer in the Wudlands. What you carry, what you know, and what the world whispers about you when you are not listening — this guide tells you how all of it works, from your own eyes.

The Adventurer's Guide

Warning: Entering the Wudlands can bring fortune or misery. Choose your path wisely and stay true to it. Watch out for story titles that meet your interest and can push your character over the limits. We hold every path free to choose from. You cannot find yours — create it yourself.

The Wudlands Adventures

The Wudlands is not one story. It is made up of adventures — self-contained stories written by contributors from across the world. Each adventure is its own corner born from dark fantasy, a court intrigue, a call for eternal life as a vampire or just exploration. You choose which to enter, read the opening scene, and from that moment every decision is yours.

The Wudlands Locked Gates

Some adventures are locked when you first arrive. A story may require that you have endured another before its gates open. Certain ruins cannot be understood without knowing what fell in the war that built them. Certain factions will not speak to you until you carry a name they recognise. Complete what lies before you, and the deeper roads will open.

The Wudlands Await

Death Is Not the End

In the Wudlands, dying does not erase you. Your vital status shifts — from alive to dead, or something stranger: vampire, soulless, cursed, petrified, incorporal. Each status changes which ways lead forward, what the people around you say, what stories are available. An undead adventurer still walks. They simply walk differently. Redemption exists — but only when a future adventure offers it.

The Wudlands Eternal Record

What the world writes of you does not fade. Every choice, every scar, every name whispered in taverns is recorded in the eternal ledger. Fame, notoriety, relationships — they follow you from one adventure to the next. The innkeeper you helped remembers. The lord whose son you failed does too. These tales shape how the world reads you before you have even spoken.

The Wudlands Price of Play

Entering an adventure costs a small on-chain fee — approximately $1 for three attempts. Think of it as the price of a seat at the storyteller's fire. Exhaust your plays and wish to return? Pay again. The road is always open.

Forged Together

Some of the greatest deeds cannot be accomplished alone. Building a bridge across the chasm, crafting a sky vessel, re-opening the ancient mines — these demand many hands working together. Gathering stone and timber, forging steel, binding magical essence. Only builders who have proven themselves gain access to these creations, carrying them into future adventures.

How to Enter

Connect a wallet to store your adventure progress on the blockchain. Your character, the deeds you have done, and the choices you have made are permanently recorded — no one can take them from you.

Nova Wallet is recommended for the best experience.

[ Get started ]
Download Nova Wallet
Download Nova Wallet
Create wallet go to Apps
Create wallet go to Apps
Insert Wudlands address
Insert Wudlands address
Accept warning
(will be listed soon)
Accept warning (will be listed soon)
Login
Login
Check details
Check details
Off-chain transaction
Off-chain transaction
Sign message
Sign message
beta-1.60
beta-1.60