Create

Story Editor Tutorial

A step-by-step walkthrough for building your first adventure in the Wudlands story editor. Each section covers one layer of the process — from writing your first scene to submitting a finished story.

A party of adventurers setting out on the road
  1. 1
    Interactive Fiction
    Write scenes that branch based on player choices — every path leads somewhere, every dead end has a way back.
  2. 2
    Decision Options
    Give the player meaningful choices at every turn. Each option should carry weight — consequences, risk, or discovery.
  3. 3
    Metadata
    Tag your scenes with IDs, images, and flags the engine needs — entry points, retreats, endings, and dependencies.
  4. 4
    Story Variables
    Track what the player has done with SugarCube variables — items picked up, doors opened, allies gained or lost.
  5. 5
    Testing & Submission
    Play through your story, fix broken links and missing endings, then submit for review. The engine validates before it goes live.
← Back to Create
beta-1.60
beta-1.60