A step-by-step walkthrough for building your first adventure in the Wudlands story editor. Each section covers one layer of the process — from writing your first scene to submitting a finished story.
1
Interactive Fiction
Write scenes that branch based on player choices — every path leads somewhere, every dead end has a way back.
2
Decision Options
Give the player meaningful choices at every turn. Each option should carry weight — consequences, risk, or discovery.
3
Metadata
Tag your scenes with IDs, images, and flags the engine needs — entry points, retreats, endings, and dependencies.
4
Story Variables
Track what the player has done with SugarCube variables — items picked up, doors opened, allies gained or lost.
5
Testing & Submission
Play through your story, fix broken links and missing endings, then submit for review. The engine validates before it goes live.